Approved For Release 2000/08/07 CIA-RDP96-00788ROO0800590001-0 ORCON/NOT RELEASABLE TO FOREIGN NATIONALS GRILL FLAME PROGRAM SESSION REPORT CLASSIFIEDI :9 DIRECTOR, DIA REVIEW ON: 7-8 J.4 AJ AOOO EXTENDED BY: DIRECTOR, DIA REASON: 2-301c (3 & 6) Approved For Release 2000/08/07 CIA-RDP96-00788ROO0800590001 -0 Approved For Release 2000/ 6-00788ROO080059000*1 0 ly tj~A SUMMARY ANALYSIS REMOTE VIEWING (RV) SESSION CC-72 1. (S) This report documents a Remote Viewing (RV) session conducted in compliance with a request from SOD, J3, OJCS, Pentagon, Washington, D.C. The purpose of the session was to provide information relevant to the hostage situation in the U.S. Embassy compound in Teheran, Iran. 2. (S) The remote viewer's impressions of the target are provided as raw intelligence data and as such have not been subjected to any intermediate analysis, evaluation or collation. Interpretation and use of the information provided is the responsibility of the requestor. 3. (S) The protocol used for this session is detailed in the document, Grill Flame Protocol, AMSAA Applied Remote Viewing Protocol (S), undated. 4. (S) Following is a transcript of the viewer's impressions during the remote viewing session. At TAB A are drawings made by the remote viewer reference his impressions of the target site. At TAB B is target cueing information provided the Ad remote viewer. Approved For Release 2 0788ROO0800590001-0 Approved For Release 2000/08/07 : CIA-RDP96-00788ROO0800590001 -0 TRANSCRIPT REMOTE VIEWING (RV) SESSION CC72 TIME #14 This will be a remote viewing session (edited for security). PAUSE t Prior to the session, you were given a chance t a/e study an overhead photograph of the Embassy compound in Teheran, Iran. The area that we a e interested in today is designated as Area "J. We're also interested in one specific room of this building in Area "J." The room we're interested in is the main kitchen on the ground floor. We want to know ... we want to know about the exits and entrances to this room. We want to know what is outside of each exit. I want you to go to the building, go right to the kitchen, and start when you're ready. #46 I've been there. PAUSE OK. I don't know. I'm in front of the ... front of the table on the serving line, where you have ... ah ... (mumble) runners, OK. Now, where do you want me to go? #14 OK, now that you're in the kitchen I want you to look around you and remember how things are laid out so you can draw it for us later, and I want you to pay close attention to the doorways or the entrances and exit to this room. I want you to describe these exits to me, I want you to ... ah ... describe their location atid remember their location. When you've (]one LhaL I'll give you further instructions. #46 Alright. There's-ah. nq (mumble) is coming n C off a (m mble) ed to the rig of the small end u of the " ." ou see double door and its got-ah ... 0 like a m 1e theater door, like an exit door with _ef t of the doors big ha les on it. And to the.1 Approved For Release 2000/08/07 CIA-RDP96-00788ROO080059000.1 -0 -11 --. I - -.1-1-1 T.- - -- - T Approved For Release 2000/08/07 : CIA-kDP96-00788ROO0800590001 -0 you come it, ~Ifid ws just wall. md, there's a couple ... there's not too much light coming from the ... there seems to be a wall. At the end of the wall there's a door ..... single door. Back wall is a... wall is a ... small wall is the back viall. Light coming from (mumbling). Then it goes to..alot of alot of windows ..back wall. Ok. Then I get quick impressions in the back rooms. There's-a-double door in the kitchen. There's a-another door to the right of that in another room. Like a storeroom type. That's it. #14 All right #46. 1 want you to go back in the kitchen and I want..l want you to go out the double doors and describe what's out there. #46 Ok. That's-a-that's the-that's the front of the building ... leads to a hallway ... the hallway .... the hallway. The kitchen is-rather there's-a-the +08 cafeteria is to the left of the main entrance. The hallway leads to ..... #14 All I want you to do just for now is to stand outside these doors and look around and tell me what you see. #46 Halluay. #14 Ok. I want you to go back into the kitchen and look at the single door ..... go through the single door and stand outside of the door and describe what YOU see. #46 Small walk. Sort of-a-parking area ... small. An apron +10 parking area type. (Mumbling) Can fit in about 6, 8 cars. Anything else there? #14 Ok. I want you to go back into the kitchen again. #46 All right. #14 Are there an-yrpore doors to explore? P' PA~U ( #46 Hum. .1 get the ~~'mpression there's-a-kind of a ge L the ~ ml ~ ' nn do 0 r~ ..a winging door\ left of the main door to the 1 W gI g . 1e ria. (Humb ing) This storeroom adjacent to the r_Ia ~Ju mb cc , ~ , .that's all. ~ O r store oom by .... oom .... e by #14 1 want y to go eyond this door and describe what nt 0 g0 Y tj see . you see. Approved For Release 2000108/07: CIA-RDP96-00788ROO0800590001 -0 Approved For Release ':%.#Itm,.INI~~-00788ROO0800590001-0 #46 I'm in a dark room. Dark room with boxes and +11 cardboard cartons. Anything else? #14 Ok. You can now leave the kitchen area and look for any people that might be in this house. Describe as you go on the way. #46 On the way to where? #14 Wherever you find ..... if there are any people around. #46 1 get the impression this is the place I was before. PAUSE #14 Would you feel better if I give you direction? more #46 Yeah. I' m getting confused. #14 Ok. What I want you now to do is the main go to entrance of this building. Enter ilding. the bu Look to your_j_ eft and tell me what you U see. ~ #46 A hall .- light on the *te .w[Atte 11211. There's alot of w~ N +18 left a floor is ices d f 0 offices on the right. And the shinny rk (m rk (m bling). #14 Ok. Walk al k own th own this hall to the end. #46 Yeah. There's a stairway. #14 1 want you to go up the stairway and when you g t up to the top describe what you see. PAUSE #46 1 got quick impressions of bigger rooms. #14 All right. From the top of the stairway I want you to move to your left. Go all the way down. #46 Center .... c ntei ...... all right. There's a 110 - I a ... there"- a allwq I s ~